1. Identity statement | |
Reference Type | Conference Paper (Conference Proceedings) |
Site | sibgrapi.sid.inpe.br |
Holder Code | ibi 8JMKD3MGPEW34M/46T9EHH |
Identifier | 6qtX3pFwXQZeBBx/vRjhR |
Repository | sid.inpe.br/banon/2002/10.23.08.56 |
Last Update | 2002:09.03.03.00.00 (UTC) administrator |
Metadata Repository | sid.inpe.br/banon/2002/10.23.08.56.09 |
Metadata Last Update | 2022:06.14.00.11.40 (UTC) administrator |
DOI | 10.1109/SIBGRA.2002.1167166 |
Citation Key | YuPrakSung:2002:HiFaMo |
Title | Hierarchical face modeling and fast 3D facial expression synthesis |
Year | 2002 |
Access Date | 2024, May 02 |
Number of Files | 1 |
Size | 1999 KiB |
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2. Context | |
Author | 1 Yu, Zhang 2 Prakash, Edmond Cyril 3 Sung, Eric |
Editor | Gonçalves, Luiz Marcos Garcia Musse, Soraia Raupp Comba, João Luiz Dihl Giraldi, Gilson Dreux, Marcelo |
Conference Name | Brazilian Symposium on Computer Graphics and Image Processing, 15 (SIBGRAPI) |
Conference Location | Fortaleza, CE, Brazil |
Date | 10-10 Oct. 2002 |
Publisher | IEEE Computer Society |
Publisher City | Los Alamitos |
Book Title | Proceedings |
Tertiary Type | Full Paper |
Organization | SBC - Brazilian Computer Society |
History (UTC) | 2008-07-17 14:10:44 :: administrator -> banon :: 2008-08-26 15:21:20 :: banon -> administrator :: 2009-08-13 20:36:30 :: administrator -> banon :: 2010-08-28 20:00:04 :: banon -> administrator :: 2022-06-14 00:11:40 :: administrator -> :: 2002 |
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3. Content and structure | |
Is the master or a copy? | is the master |
Content Stage | completed |
Transferable | 1 |
Version Type | finaldraft |
Abstract | This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic and fast 3D facial expression synthesis. The facial model has a skin/muscle/skull structure. The deformable skin model uses a kind of nonlinear springs to directly simulate the nonlinear visco-elastic behavior of soft tissue, and a new kind of edge repulsion springs is developed to prevent model collapse. The incorporation of the skull extends the scope of facial motion and facilitates facial muscle construction. The construction of facial muscles is achieved by using an efficient muscle mapping approach that ensures different muscles to be located at the anatomically correct positions. For computational efficiency, we devise an adaptive simulation algorithm which uses either a semi-implicit integration scheme or a quasi-static solver to compute the relaxation by traversing the designed data structures in a breadth-first order. The algorithm runs in real-time and has successfully synthesized realistic facial expressions. |
Arrangement 1 | urlib.net > SDLA > Fonds > SIBGRAPI 2002 > Hierarchical face modeling... |
Arrangement 2 | urlib.net > SDLA > Fonds > Full Index > Hierarchical face modeling... |
doc Directory Content | access |
source Directory Content | there are no files |
agreement Directory Content | there are no files |
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4. Conditions of access and use | |
data URL | http://urlib.net/ibi/6qtX3pFwXQZeBBx/vRjhR |
zipped data URL | http://urlib.net/zip/6qtX3pFwXQZeBBx/vRjhR |
Language | en |
Target File | 6.pdf |
User Group | administrator |
Visibility | shown |
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5. Allied materials | |
Next Higher Units | 8JMKD3MGPEW34M/46QCSHP 8JMKD3MGPEW34M/4742MCS |
Citing Item List | sid.inpe.br/sibgrapi/2022/05.01.04.11 7 |
Host Collection | sid.inpe.br/banon/2001/03.30.15.38 |
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6. Notes | |
Notes | The conference was held in Fortaleza, CE, Brazil, from October 7 to 10. |
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