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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZeBBx/vRjhR
Repositorysid.inpe.br/banon/2002/10.23.08.56
Last Update2002:09.03.03.00.00 (UTC) administrator
Metadata Repositorysid.inpe.br/banon/2002/10.23.08.56.09
Metadata Last Update2022:06.14.00.11.40 (UTC) administrator
DOI10.1109/SIBGRA.2002.1167166
Citation KeyYuPrakSung:2002:HiFaMo
TitleHierarchical face modeling and fast 3D facial expression synthesis
Year2002
Access Date2024, May 02
Number of Files1
Size1999 KiB
2. Context
Author1 Yu, Zhang
2 Prakash, Edmond Cyril
3 Sung, Eric
EditorGonçalves, Luiz Marcos Garcia
Musse, Soraia Raupp
Comba, João Luiz Dihl
Giraldi, Gilson
Dreux, Marcelo
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 15 (SIBGRAPI)
Conference LocationFortaleza, CE, Brazil
Date10-10 Oct. 2002
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
OrganizationSBC - Brazilian Computer Society
History (UTC)2008-07-17 14:10:44 :: administrator -> banon ::
2008-08-26 15:21:20 :: banon -> administrator ::
2009-08-13 20:36:30 :: administrator -> banon ::
2010-08-28 20:00:04 :: banon -> administrator ::
2022-06-14 00:11:40 :: administrator -> :: 2002
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
AbstractThis paper presents a new hierarchical facial model that conforms to the human anatomy for realistic and fast 3D facial expression synthesis. The facial model has a skin/muscle/skull structure. The deformable skin model uses a kind of nonlinear springs to directly simulate the nonlinear visco-elastic behavior of soft tissue, and a new kind of edge repulsion springs is developed to prevent model collapse. The incorporation of the skull extends the scope of facial motion and facilitates facial muscle construction. The construction of facial muscles is achieved by using an efficient muscle mapping approach that ensures different muscles to be located at the anatomically correct positions. For computational efficiency, we devise an adaptive simulation algorithm which uses either a semi-implicit integration scheme or a quasi-static solver to compute the relaxation by traversing the designed data structures in a breadth-first order. The algorithm runs in real-time and has successfully synthesized realistic facial expressions.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2002 > Hierarchical face modeling...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Hierarchical face modeling...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZeBBx/vRjhR
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZeBBx/vRjhR
Languageen
Target File6.pdf
User Groupadministrator
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46QCSHP
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.01.04.11 7
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
NotesThe conference was held in Fortaleza, CE, Brazil, from October 7 to 10.
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